Mission Groups
Intermission Missions
Mission post groups for between plot logs.
Included Missions
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After Tarvik
Posts: 29
This is just a mission name to use for the logs between Fractured Accord and starting our new mission. -
Lathira Shoreleave
Posts: 105
Following the events of The Displaced, Captain Sabrina Corbin orders a full rotational shore leave at the Tide Gardens on Lathira IV. Intended as a deliberate period of recovery rather than a simple vacation, the week gives the crew of the USS Arawyn space to rest, reconnect, and confront personal challenges away from the pressures of active duty. What begins as a peaceful respite gradually becomes a period of transition, as new relationships form, old wounds surface, and changes aboard the ship begin to take shape. -
The Starfall Carnival
Posts: 68
In the aftermath of tragedy and battle damage, Starbase 369 hosted the Starfall Carnival, a massive interstellar celebration designed to restore morale across the fleet. Beneath glowing promenade lights and artificial meteor showers, the crews of the USS Arawyn and Starbase 369 found moments of healing, connection, and renewal. But behind the spectacle, Fleet Operations quietly uncovered a growing narcotics operation hidden within the Carnival itself, forcing security and command staff to balance public wonder against an emerging threat. -
The Doldrums
Posts: 93
After the events of *Time After Time*, the USS Arawyn returns to the quieter work of exploration.
Assigned to survey a lightly charted region along the Federation frontier, the crew will spend the coming weeks mapping stellar systems, updating navigational records, deploying sensor buoys, classifying spatial phenomena, and identifying worlds worthy of future scientific study.
There is no immediate crisis waiting for them. No enemy fleet. No civilisation in peril. For once, the Arawyn has been given time to simply explore.
*The Doldrums* is an open-world mission intended to provide space for personal logs, character development, departmental stories, relationships, training, recovery, and smaller self-contained subplots. The ship will continue its survey operations in the background, with occasional discoveries and scientific prompts available for those who wish to use them.
In the quiet between emergencies, the crew may finally discover who they are becoming.
Character Arcs
Included Missions
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Echoes of Blood
Posts: 14
What begins as a routine post-incident debrief becomes something far more personal for the USS Arawyn’s Chief of Security. When subtle irregularities emerge in Ignis, the adaptive AI bound to Lieutenant Aev Flammia’s holoband, questions of trust, identity, and control ripple outward through Starfleet channels and into Aev’s own past.
As reports surface that other Lumeon Project participants have died and their holobands have vanished, the technology behind Ignis becomes a target rather than a tool. With Starfleet’s attention divided across larger political and exploratory fronts, Aev is granted leave to pursue a lead that points to a long-abandoned world on the fringes of Federation awareness.
What waits there is not just an answer, but a reckoning.
Echoes of Blood is a character-driven mission focused on the blurred boundary between machine and person, the cost of secrecy, and the dangerous gravity of unfinished histories. It challenges its players to navigate moral uncertainty, cultural tension, and the consequences of being seen as more than just who you are—but what you carry. -
Beyond the Raptor's Veil
Posts: 18
Aev Flammia's personal mission. -
Ninety-One Seconds
Posts: 18
A simple care package from home leaves Grayson McKinney with more than homemade sweets. Tucked inside is an old tactical problem from his father, recently altered and offered without explanation. What begins as a familiar McKinney family ritual soon draws Grayson and Claire into a puzzle about command, responsibility, and the lessons that are hardest to put into words.