Missions
The Doldrums
Post Count: 93After the events of *Time After Time*, the USS Arawyn returns to the quieter work of exploration.
Assigned to survey a lightly charted region along the Federation frontier, the crew will spend the coming weeks mapping stellar systems, updating navigational records, deploying sensor buoys, classifying spatial phenomena, and identifying worlds worthy of future scientific study.
There is no immediate crisis waiting for them. No enemy fleet. No civilisation in peril. For once, the Arawyn has been given time to simply explore.
*The Doldrums* is an open-world mission intended to provide space for personal logs, character development, departmental stories, relationships, training, recovery, and smaller self-contained subplots. The ship will continue its survey operations in the background, with occasional discoveries and scientific prompts available for those who wish to use them.
In the quiet between emergencies, the crew may finally discover who they are becoming.
Part of Intermission Missions
Beyond the Raptor's Veil
Post Count: 18Aev Flammia's personal mission.
Part of Character Arcs
No missions found
Assignment: Arawyn
Post Count: 43Following her commissioning into Epsilon Fleet service, the USS Arawyn — a newly refit Sovereign-class starship — prepares for departure from Starbase 369.
With crew arriving from across the Federation and beyond, the first order of business is getting acquainted, settling into quarters, and learning the rhythms of life aboard one of Starfleet’s most advanced vessels. Departments conduct final readiness checks, calibrations, and shakedown procedures while the senior staff establishes their working dynamic.
This is a chance for new shipmates to form connections, establish relationships, and explore the Arawyn’s corridors before the demands of deep space take hold. From first introductions to unexpected encounters, every interaction lays the groundwork for the voyages ahead.
Fractured Accord
Post Count: 116Fractured Accord marked the USS Arawyn’s first operational deployment under Epsilon Fleet command, tasking the ship with escorting a science and terraforming convoy into the contested Tavrik system. What began as a routine protection assignment quickly escalated when sabotage crippled one of the convoy vessels, revealing covert interference by the Vethari Combine and exposing the fragile balance of power along the frontier.
Upon arrival at Tavrik III, tensions intensified as Kaldari Union forces asserted territorial claims, triggering a catastrophic terraforming failure that resulted in severe environmental instability and multiple Starfleet casualties. While rescue and containment efforts unfolded on the surface, the Arawyn engaged in high-stakes diplomacy in orbit, successfully negotiating a cease-fire and preventing open conflict.
Though the immediate crisis was contained and the convoy secured, Fractured Accord exposed Tavrik as a long-term flashpoint. The mission’s outcome prompted heightened fleet oversight and ongoing diplomatic engagement in the region, with the consequences of these events continuing to shape Epsilon Fleet operations beyond the mission’s conclusion.
After Tarvik
Post Count: 29This is just a mission name to use for the logs between Fractured Accord and starting our new mission.
Part of Intermission Missions
The Displaced
Post Count: 104Deep in the Spinward March, an unexpected signal draws the Arawyn off course. What waits beyond the edge of charted space will test the crew’s understanding of distance, discovery, and home.
Lathira Shoreleave
Post Count: 105Following the events of The Displaced, Captain Sabrina Corbin orders a full rotational shore leave at the Tide Gardens on Lathira IV. Intended as a deliberate period of recovery rather than a simple vacation, the week gives the crew of the USS Arawyn space to rest, reconnect, and confront personal challenges away from the pressures of active duty. What begins as a peaceful respite gradually becomes a period of transition, as new relationships form, old wounds surface, and changes aboard the ship begin to take shape.
Part of Intermission Missions
Echoes of Blood
Post Count: 14What begins as a routine post-incident debrief becomes something far more personal for the USS Arawyn’s Chief of Security. When subtle irregularities emerge in Ignis, the adaptive AI bound to Lieutenant Aev Flammia’s holoband, questions of trust, identity, and control ripple outward through Starfleet channels and into Aev’s own past.
As reports surface that other Lumeon Project participants have died and their holobands have vanished, the technology behind Ignis becomes a target rather than a tool. With Starfleet’s attention divided across larger political and exploratory fronts, Aev is granted leave to pursue a lead that points to a long-abandoned world on the fringes of Federation awareness.
What waits there is not just an answer, but a reckoning.
Echoes of Blood is a character-driven mission focused on the blurred boundary between machine and person, the cost of secrecy, and the dangerous gravity of unfinished histories. It challenges its players to navigate moral uncertainty, cultural tension, and the consequences of being seen as more than just who you are—but what you carry.
Part of Character Arcs
Silent Inheritance
Post Count: 91While on Lathira IV, the crew of the Arawyn wraps up their shoreleave. Before they depart, a call from the colony's medical facility asking for assistance with getting to the bottom of a medical mystery affecting their children.
Arawyn’s Itchy Trigger Finger
Post Count: 58What begins as a routine live-fire tactical calibration in the isolated Nabharak Shoals turns catastrophic when the USS Arawyn unknowingly awakens an ancient automated defense network hidden within the debris field. Struck without warning, the ship suffers devastating damage, critical injuries among senior staff, and the loss of crew members before escaping the Shoals battered but alive. In the aftermath, the crew must confront grief, exhaustion, and the emotional cost of survival while repairing both the ship and themselves.
The Starfall Carnival
Post Count: 68In the aftermath of tragedy and battle damage, Starbase 369 hosted the Starfall Carnival, a massive interstellar celebration designed to restore morale across the fleet. Beneath glowing promenade lights and artificial meteor showers, the crews of the USS Arawyn and Starbase 369 found moments of healing, connection, and renewal. But behind the spectacle, Fleet Operations quietly uncovered a growing narcotics operation hidden within the Carnival itself, forcing security and command staff to balance public wonder against an emerging threat.
Part of Intermission Missions
Time After Time
Post Count: 104The USS Arawyn discovers an impossible anomaly on an uncharted world near Federation space: an intact section of 1984 Sherman Oaks, California, displaced across centuries and light years without explanation. Entire neighborhoods continue living normal suburban lives inside an unstable spacetime bubble, unaware they have been torn from Earth’s past and stranded in the 25th century. As the illusion of normalcy slowly collapses, Captain Sabrina Corbin and her crew must navigate first contact with humanity’s own ancestors while racing to uncover the truth behind the anomaly before the fragile world around them fails completely.
Ninety-One Seconds
Post Count: 18A simple care package from home leaves Grayson McKinney with more than homemade sweets. Tucked inside is an old tactical problem from his father, recently altered and offered without explanation. What begins as a familiar McKinney family ritual soon draws Grayson and Claire into a puzzle about command, responsibility, and the lessons that are hardest to put into words.
Part of Character Arcs